Başlık:
Creative industries in Turkey
Yazar:
Hepdinçler, Tolga, editör.
ISBN:
9783631811764
Fiziksel Tanımlama:
320 sayfa : tablo, resim, şekil ; 21 cm.
İçerik:
Cover -- Copyright information -- Dedication -- Contents -- List of Abbreviations -- Foreword -- References -- An Introduction to the Main Concepts of Creative Industries -- Approaches to Creative Industries -- Creative Economies -- Creative Class in Creative Cities -- New Issues in Creative Industries -- Ecosystem -- Demand for design and creative good and services -- Design and value added -- Data and knowledge -- References -- Chapter 1 Investigation of Gamification and Its Effects on Marketing in Turkey -- Introduction -- Gamification -- Gamification Affordances -- Points -- Leaderboards Badges/Achievements -- Levels -- Story/Theme -- Clear goals -- Feedback -- Rewards -- Progress -- Challenge -- Methodology -- Gamification in Turkey -- Conclusion -- References -- Chapter 2 It Is So Good, It Cannot Be Turkish: A Case Study of Local Video Game Producers versus Local Gamer Communities -- Introduction -- Background -- Gamer Postrelease Participation in Video Game Production -- Gamer Prerelease Participation in Video Game Production -- Methodology -- Results -- Main Data Set -- Valence Analysis -- Pilot Data Set -- Discussions -- References -- Ludography Chapter 3 The Evolution of Role-Playing Game Communities in Turkey and Their Effects on Creative Industries -- The Evolution of Role-Playing Culture in Turkey -- The Impact of Fantasy Role-Playing Games on Turkish Youth -- The Evolut ı on of a Subculture: The Convention Era -- Conclusion -- References -- Chapter 4 The Recent Horror Film Boom in the Cinema of Turkey -- Introduction: Earliest Turkish Horror Movies -- The Kickoff of the Turkish Horror Film Boom -- Overview of the Films of the Current Turkish Horror Cinema -- A Tentative Exploration of the Prospects of the Turkish Horror Cinema Concluding Remarks -- References -- Chapter 7 The Universe of Fashion Film in Turkey -- Introduction -- What Is a "Good Fashion Film"? -- A Short Look to the Best Turkish Fashion Film -- Conclusion -- References -- Chapter 8 Women of Animation in Turkey: animasyonunkadinlari.org -- Why? -- What? -- What Does It Mean to Be a Woman of Animation, and What Are the Ups and Downs? -- Then -- References -- Chapter 9 Dubbing as a Creative Industry in Turkey -- Introduction -- The Rise of Creative Industries -- Dubbing as a Creative Industry -- Dubbing in Turkey -- The Scope Expands
Özet:
This book proposes to define different aspects of the creative industry in Turkey, which have created surplus value with the contribution of innovative initiatives and technological developments in recent years. It concentrates on video games, cinema, animation, and creative activities that have gained economic and cultural importance in recent years. Also, it focuses on the unique cases of the core creative industries, such as new media. In more detail, it provides a critical and alternative approach to the production, distribution, and use of creative industry content beyond the overview of these industries.
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Library | Materyal Türü | Demirbaş | Yer Numarası | Durumu / Lokasyon / İade Tarihi |
---|---|---|---|---|
Arıyor... | Kitap | EKOBKN0012668 | 338.47709561 CRE 2020 | Arıyor... |